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Stargrave Crew

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Make them an AdMech tech-priest lookalike, with one too many cybernetic enhancements, capable of supporting the rest of your squishy crew with energy shields and camouflage. Build them as a Han Solo-esque Rogue to disrupt enemy actions, and pursue deceptive bait-and-switch plays, while focusing on loot-grabbing above all else. Or make them a supernatural Psionicist, better suited to dealing offensive sallies in storms of mind-bending elite powers. There’s a lot of flex here. Sci-fi skirmish game Stargrave has arrived and the rules contain a wide range of pop sci-fi themes for the playable crews and adversaries. The game is loosely set in a lawless galaxy after an apocalyptic war where independent spaceship crews eke out a perilous existence among the stars, and it’s these crews that you play as.

Think Facehuggers from Aliens!!! The difference is these do not lay eggs that hatch out of your belly. Instead, if they latch on you, they control you. The Cat is a speedy pathfinder specialist soldier as he’s got moves (and is prone to wander off, like a cat). This just leaves Rimmer and we still have 7 soldier slots remaining. As a hologram Rimmer exists only as lines of code and in several episodes we see a great number of Rimmers all at once, perhaps most memorably on Rimmerworld. This is why the last 7 soldiers are all, unforgivably, Arnold Rimmer.A well armed soldier with a basic amount of training. They carry Carbines, have Heavy Armour and carry a knife too. Another entry also in the Random Encounters table. As the name suggests. A Bounty Hunter. Typically armed with a Carbine, Hand Weapon and Heavy Armour.

A table showing the Creatures and NPC miniatures that you can encounter in Stargrave. What if I don’t have miniatures for these Stargrave creatures? The sad truth is that I now write games faster than I paint miniatures for games! That's because writing games falls into the more protected 'work time' while painting generally falls into the scarcer 'relax time'. That said, at long last, I have finished my Time Lord Stargrave Crew!Name a more iconic duo than the roguish smuggler captain and his huge, hairy first mate who pulls the arms off people who beat him at boardgames. Yes, it’s Han Solo and Chewbacca. Old Bones #3 is in the final stages of production. This one is basically an all Frostgrave& Ghost Archipelago issue. Actually, Old Bones #4 is not running far behind! Gang-members, low-level criminals and cheap bodyguards. Basically low level muscle and rough people who live in areas where fights are likely. They’re all brilliantly evocative roleplaying touchstones, but Stargrave rarely, if ever, gives time to leverage them. True RPGs have the benefit of providing non-combat situations, plunking you in the boots of your character to really exploreand experience the imagined world around you. But even miniature wargames with less direct RPG mechanisms, like Warhammer 40k, are more successful in imbuing each battle with a sense of place, person, and persona through their bespoke miniatures.

These are the elite of the pirate soldiers. They wear Combat Armour and carry a Carbine. Their stats are extremely impressive. To go toe-to-toe with them, you are looking at a 150 Credit miniature that costs you 50 Credits a game to maintain. That is substantial. You might want to gang up or run if you encounter one of these figures.But wait! Are you still unable to get to your LGS or play Stargrave with your gaming group? Never fear. Tomorrow, we’ll be releasing the Stargrave solo rules Dead or Alive so no gamer will be left behind. the WGA Germans can be used for head swaps, but the bodies and arms don't work with the stargrave stuff as they're much more true scale/less heroic (I'm guessing that will be the same for their wwii stuff too) In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. Heroes, rogues and psychic space wizards are only one part of the Stargrave setting. There is also plenty of room for the dregs of a decrepit mining ship trying to stay alive while bumbling around the void from accident to accident. The crew of Red Dwarf are as iconic as any entry here.

Stargrave, with its focus on skirmishes and miniatures-agnostic rule system, can’t match its (admittedly ambitious) lore. A chunky leveling system aside, much of the world-building that so enticed me when reading the core rulebook, failed to make an impression on the tabletop. What I like to do with my friends for Frostgrave is that we each bring over so many “creatures” for the game. We then combine the collection and essentially make our own encounter list from those figures. I anticipate doing the same for Stargrave.

Osprey Blog

Well, here are pictures of the frames so you can figure out if they are something you like. A good close look at the Stargrave Crew plastic miniatures frame.

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